Unlike Pokemon Trading Card Game Online before it, Pokemon TCG Live doesnt let users swap cards from their deck with other app users
Over the last six months, my numbers look roughly as follows: $103,789.23 in gross spending (include cards, packs, shipping, fees, etc.) $112,172.46 in revenue across all platforms ~$21,000 in raw card/pack inventory (based on current market value) ~400 cards at third-party grading services with a declared value of approximately $50,000 (based on current market value and their anticipated grades) What blows my mind about this entire process is that there are sellers that dwarf these numbers in terms of sales and sophistication of operation
Cards that dominate formats in an unhealthy way are prime targets for the banned and restricted list
Here is a picture of the trade lobby
Its a very small step in the right direction, but reinstating their more cost-effective tiers still feels a long way off
Baseline, you get honest ramp in Orzhov thanks to copying the ability of fetch lands like Marsh Flats