While it's an expensive card to play, the Shift cost helps reduce this
Accordingly, we've gone back and adjusted the current market value of each of the Rare and Mythic Rare chase cards listed here, as well as added additional information on new cards that have spiked in value since June 13
So Common cards and Uncommon contain more vanilla cards (with no rules text) or cards with just one keyword, up to 5 or 6 ink cost at max
If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it
Non-Foil cards have a glossy front finish instead of matt in the original Magic The Gathering cards, with the cards back remaining the same
Amber and Amethyst likes to quest early and often. Emerald and Ruby is especially good at delaying your opponents progress early on. Sapphire and Steel is great at quickly increasing the amount of ink in your inkwell. Those descriptions from the quick-start rules for each deck proved true