In this spot, you should usually name Manamorphose with your Meddling Mage to make it very unlikely that Thing in the Ice transforms next turn
If that creature goes unblocked in combat, it deals 5 damage directly to the opponent, who subtracts that number from their total life
I don't think this ever is really worth it since most opponents will just play around it when it's already on board, and tucking a creature once seems a bit meh
Let me repeat that, because the number is utterly absurd
Peace Offering is a great precon with its own win conditions included that group hug wants to be playing, such as Simic Ascendancy and Triskaidekaphile
If an opponent is trying to overwhelm us in the creature game, we can use Theoretical Duplication to keep the pace