He has terrible stats, no evasion and no built-in way to leverage his clues except slowly paying to draw from them
These effects are usually attached to a one-shot instant/sorcery, or cost a lot more than two mana for instance, Blazing Archon costs nine mana
Gloryscale Viashino Thorn-Thrash Viashino Viashino Bey Viashino Bladescout Viashino Branchrider Viashino Cutthroat Viashino Fangtail Viashino Firstblade Viashino Grappler Viashino Heretic Viashino Lashclaw Viashino Outrider Viashino Pyromancer Viashino Racketeer Viashino Runner Viashino Sandscout Viashino Sandsprinter Viashino Sandstalker Viashino Sandswimmer Viashino Shanktail Viashino Skeleton Viashino Slasher Viashino Slaughtermaster Viashino Spearhunter Viashino Warrior Viashino Weaponsmith
This is a great addition for any party-based decks in any format
It won't always go this smoothly, but prioritize ramp cards in your oppening hand Try and avoid your bigger cards
Kenrith often saw play alongside Cavalier of Flame in Fires of Invention decks, where the two creatures combined abilities could increase creatures power and allow them to get through for more damage