We aim to be authentically rooted in the Ghost universe while giving it our unique spin, focusing on how the characters and settings relate to the Magic ecosystem and gameplay. We had some great early conversations with the Wizards team, including an initial kickoff where we just explained the key points of Ghost of Tsushima and sent over some materials from the game, Connell adds
Brightstone Ritual is a cheap instant that adds lots of mana, making it a "ritual" card
Others are vehemently against this strategy and do everything in their power to stop you from making them win
Of course, with Infect at just 7-8% of the metagame, you can't go too crazy and pack your deck full of Melira's and the like
That said, you can sometimes sell large amounts of commons at one time
Exploration is a one mana enchantment that allows you to play two lands per turn instead of one