That leads me to a specific anecdote, which is that the only instance of what could be called grinding I had to do in the game involved fighting some guy in a lab to get Water Energy cards in order to build a specific setup
banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster
Creatures you control gain menace until end of turn
TCG began in the 90s to capitalise on the success of the manga and anime series its based on, and has been fairly popular across the world ever since
Compared to last year which had that great video that felt like a love letter to the TCG and revealed multiple owner's pokemon, this year felt way more aimed at collectors with a generic trailer and more focus on the fancy art treatments
Which makes it better for the person who flipped it over by far, as you are the first to take advantage of it