Making a custom Magic card should feel like editing a decklist, not like filing taxes in InDesign
Factions (Ravnica: City of Guilds October 2005) When I pitched the idea of a block centered around the ten color pairs, Brady Dommermuth, the creative director, said he needed some time to think about it
Players can always concede from the game, even if they can't otherwise lose the game
They add another layer of possibilities to a card's utility, making Imprint cards both fun and rewarding to utilize strategically
Its less common for decks to focus on playing a lot of creature types rather than a single one, but it can work well, especially paired with a card like this
Whatever creature type you choose with Kindred Summons, you basically get to double the amount of them you have on the battlefield