When properly utilized, these cards greatly place the odds in their owner's favor, making the game less about strategy and more about who draws their powerhouse cards first
(Blue-White-Red), brings back a mechanic many players havent seen since the Kaladesh set: energy
There's nothing this splashable three-drop won't do - make a token, ramp with Treasures, card flow, and make powerful copy makers
Go Go Tomago Darting Dynamo is very interesting and Yzma Conniving Scientist has great draw possibility
Another axed mechanic was dropped as putting "all the burden of dealing with your evilness on the opponent wasn't as inviting as we wanted our set to be," an apparently these battle cards were turned down for a similar reason
As I mentioned above, Treasures are rampant in Commander