Todays focus is Ice Age , the sixth expansion set ever created
Risk Versus Reward The first question I'd want to ask in any of these scenarios is what is the risk versus the reward here
Damage Stackers: Instead of effects that multiply damage output, these add a set amount of extra damage on top of it (Torbran, Thane of Red Fell, Jaya, Venerated Firemage, Mechanized Warfare, etc.)
Any strong Mim deck will probably run Skithiryx, but another classic Mimeoplasm kill is to have him become a copy of Blackcleave Goblin with 13 +1/+1 counters from Death's Shadow
However, he does more to embrace the flavor of piracy by giving you treasure for two life
(Choose any number of permanents and/or players, then give each another counter of each kind already there.) Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card