Energy: 16x Water Energy 10x Fighting Energy Pokemon: 2x Seel (LV 12) 1x Dewgong (LV 42) 3x Shellder (LV 8) 2x Cloyster (LV 25) 3x Krabby (LV 20) 2x Kingler (LV 27) 3x Staryu (LV 15) 2x Starmie (LV 28) 3x Sandshrew (LV 12) 2x Sandslash (LV 33) Trainer: 2x Bill 2x Energy Retrieval 2x Energy Removal 2x Gust of Wind 3x Potion --------- Paralyze
In other words, every card on the bonus sheet can target your opponent or something they own, whether thats a permanent, a spell on the stack, or a card in the graveyard
There are only so many mana rocks for 2 mana if you want to ramp into Cityscape Leveler as fast as you can, and some of these cards can really help that plan
There are also weekly rewards that are awarded for winning games
HP values increased to reflect power creep (Charizard goes from 120 HP to 150 HP), type weaknesses follow contemporary standards, and modern energy symbols replace the original hand-drawn versions
1 foil card (random rarity level)