It's just way more consistent (and cheaper!) in a party strategy
The time had come to split competitive and casual play, allowing players to self-select their experience and enabling us to better steward the format for both groups of players. As that quote implies, diverging banlists are the main tool by which Wizards intends to sculpt these two versions of Brawl
Cards like Wound Reflection and other amplifications cards will help to get you the win, and considering the card advantage Kefka gives, you can run combo wins pretty reliably
I don't like that this is basically a Blue Hill Giant, but the fact you can flash it back does mean you get a 2-for-1 in the end
On the flip side, you just gave your opponent three extra lore
We played about a dozen games, and the dynamic became fairly clear