It has Afflict 3 and gives other Zombies Afflict 3 which punish players that block our Zombies by loosing 3 life for each blocked creature, something that may be a hidden finisher if we have a big Zombie army
From where the hand of autumn fells the canopy's crown, the Earth decomposes and returns its essence to us again, as new, verdant life
(2) this is a very weak argument even if you know that the opponent will try to mill you: using anti-mill cards is much better instead
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Aggro-control decks usually have a small window to win the game, and mechanics like prowess and flurry translates into casting a bunch of spells and attacking with a big threat
Anyone looking to build the latest Blue Eyes gameplans will find a solid competitive foundation here that will no doubt be bolstered by what emerges from combinations opened by Eternity Code