For the former, you can use Coastal Piracy to have tokens available for defence after each unblocked attack, any card drawn can be combined with Mystic Redaction, Sphinxs Tutelage or Psychic Corrosion, the Mystical Tutor and Solve the Equation help us find the right cards for any strategy, for example Time Warp, Pyromancers Goggles or Swarm Intelligence (matching the Commander)
What Is Magic Academy
Note that the damage doesnt even have to come from sources you control, so things can get out of hand fast
After all, it is basically a 4/3 that gains two life when it enters the battlefield and then has the option to gain us two life a turn if things line up
The other major difference is that in Murders you had a much better idea of what your opponent might have played face down
So, what must-have cards might I have missed including here