It stands to reason that hed be well-acquainted with a miter
(2023-10-13) If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves

Nymris's Graveyard | Commander | Jason Alt Commander (1) 1 Nymris, Oona's Trickster Creatures (21) 1 Agent of Treachery 1 Archaeomancer 1 Brazen Borrower 1 Crafty Cutpurse 1 Cunning Nightbonder 1 Diluvian Primordial 1 Hullbreacher 1 Master Thief 1 Naiad of Hidden Coves 1 Nimble Obstructionist 1 Notion Thief 1 Portal Mage 1 Sepulchral Primordial 1 Slitherwisp 1 Snapcaster Mage 1 Stunt Double 1 Teferi, Mage of Zhalfir 1 Thieving Skydiver 1 Torrential Gearhulk 1 Venser, Shaper Savant 1 Wavebreak Hippocamp Instants (25) 1 Aetherize 1 Arcane Denial 1 Brainstorm 1 Commandeer 1 Counterspell 1 Countersquall 1 Cyclonic Rift 1 Deadly Rollick 1 Desertion 1 Dig Through Time 1 Drown in the Loch 1 Fact or Fiction 1 Fierce Guardianship 1 Frantic Search 1 Gather Specimens 1 Memory Plunder 1 Narset's Reversal 1 Opt 1 Pongify 1 Rapid Hybridization 1 Rewind 1 Spelljack 1 Sudden Substitution 1 Swan Song 1 Unwind Sorceries (3) 1 Expropriate 1 Rise of the Dark Realms 1 Spelltwine Enchatments (8) 1 Dire Undercurrents 1 Equilibrium 1 Faerie Tauntings 1 Leyline of Anticipation 1 Necromancy 1 Omen of the Dead 1 Omen of the Sea 1 Rhystic Study Artifacts (9) 1 Arcane Signet 1 Charcoal Diamond 1 Cloudstone Curio 1 Dimir Signet 1 Fellwar Stone 1 Sky Diamond 1 Sol Ring 1 Thought Vessel 1 Vedalken Orrery I think we can cut down on the number of creatures we run a wee bit if we run Cloudstone Curio and Equilibrium and possibly some other bounce cards, letting us get more mileage out of creatures we run and letting us get value out of cards that don't have flash but that I want to still run like Thieving Skydiver and Sepulchral Primordial

I undoubtedly left off some of your favorites
If multiple creatures enter the battlefield at the same time, Evolving Adaptive's ability may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve
Youll get two Rare cards per pack and two special, foil Land cards too