Removing three damage from a character is an enormous asset and can help keep the strongest cards in play, and drawing cards for each point healed sweetens the deal to an absurd degree
Urborg, Tomb of Yawgmoth + Yavimaya, Cradle of Growth Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth occupy a similar space of making all lands duals of a sort
Artifact 7 Mana Cascade (CTRL to add secondary) Cascade Draw Cascade Draw (CTRL to add secondary) Cascading Burn Cascading Burn (CTRL to add secondary) Draw Draw (CTRL to add secondary) Emergency Lands Emergency Lands (CTRL to add secondary) Land Land (CTRL to add secondary) Over the Top Apex Devastator Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less
Even if you arent copying spells to take full advantage of the Magecraft triggers, Archmage Emeritus will rip through your deck at an absurd rate
If an artifact had five fuse counters and two trap counters on it, you put seven +1/+1 counters or seven charge counters on an artifact
One of them just so happened to be a Charizard