But its the Vehicles that hold the most interest, not only as repeatable tap opportunities but as ways of dealing damage that survive board sweepers, which is important for any Selesnya deck
If you order the stack correctly, you can even get more than one extra combat on each loop, as Isshin doubles the land untapping effect in time for you to pay for Aggravated Assault again
The first ability allows you to create a 1/1 Elf Druid creature Token, the second allows you to destroy any targeted artifact or enchantment to control the board and the final provides you with a ridiculous draw engine which draws you a card for each green creature you control
For Demolition Field, I don't know if I'd said this yet on TappedOut, but I'm of the oppinion that each and EVERY deck needs some form of land removal
To support that theme, it contains small evasive creatures that can get through your opponents' defenses and get upgraded to Ninja-hood
Some decks do rely a ton on those but a lot of decks just don't, and a 1/1 token is not that much of punishment even if your opponent's deck is the exact type of deck you want to punish