Stealing Atraxa with Blue Sun feels great, you only get one, but the copy gets you the Atraxa trigger (chance this is close I need more reps)
Its vulnerable to interaction, especially since youre messing around with auras here
After several weeks giving Adventures in the Forgotten Realms a good thrashing, Ive come to a monumental and unexpected realization: Treasure is the most important mechanic in Magic: The Gathering
It means that you may have two commanders if one of them has choose a Background and the other is a Background card
Triumphant Adventurer The simplest version of fantasy games often boils down to similar experiences in both Magic and D&D: take a risk going into the dungeon (or gaming store), pay the price in hit points (or from your wallet), and come out with the unknown treasures within (booster packs)
Well, after a single game, I've changed my mind