Who can complain about a childhood game getting the loving treatment it deserves
In a typical Commander deck that doesn't build around her, that will likely be: Land - pretty sure Creature - likely Sorcery or Instant - at least one, maybe both Then maybe an artifact, enchantment or planeswalker That means you could easily draw four or five cards in a typical 10 set and choose the best one for the situation, like the best land your reveal
Mutated Cultist Mutated Cultist strips counters from a permanent or even an opponent, and then rewards you with mana reduction for your next spell
Youll want her in ASAP, though, to get bigger, and bring bigger stuff back
In this version of the design, black and red both did a lot of sacrificing land
I actually like the effect on this one, but its insignificant most of the time