But maybe if those cards fall out of the meta due to Resist being a thing, all-in aggro decks will have a chance to shine
The Enchanted version of the card shows her holding a trident and golden crown, both items that definitely shouldn't be in the sea witch's possession
The tricky bit will be keeping other players tied up while you get your ducks in a row
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
In a format defined by tempo, forcing your opponent to spend turn five replaying a tapland they played on turn one is absolutely devastating
Think of them as different colors in games like Magic: The Gathering