Even if the cards I bottom might be very powerful in the late game, Ive found early board control to be crucial, and I have been mulliganing aggressively with that in mind
While Solphim (and the rest of the cycle for that matter) is a creature, it feels like an enchantment to me
This traditional RG version is a nightmare for BGx
Or do you hold your removal for when you're close to winning to protect yourself, pushing the rest of the table to handle the counters deck
The first are cards that have an overly large impact on the game relative to their mana cost
Additionally, as we'll see in a moment, some of the best cards on the list don't even need to synergize with this kind of effect at all, because being able to play them for their warp cost is such an added bonus