That being largely a matter of "these seem interesting, but likely won't see play unless the right deck comes around." There're a few exceptions, which I'll touch on, but to save you, the reader, your sanity by not reading the same line over and over across 20-30 cards, I'm going to talk about them mainly in groups here and now
Sure, its fairly easy to predict and play around, but a no-questions-asked counterspell on a stick is still fairly sweet 27 years after release
For each one, I'll talk about the plane and walk through why we chose its color(s), what we chose as the "enters the battlefield" (ETB) effect on the front face, and what card we wanted as the prize on the back face for winning the battle
When a TCG runs for long enough, even cards that were balanced upon release might become broken thanks to how newer cards interact with them, ultimately leading to the original versions being removed from allowed tournament play
I hope to see a few fully formed archetypes come out of these cards eventuallyeven if it takes a rotation to really shake things up
That sorcery comes from somewhere