Moreover, since our hand is filled with six-drops, we should have the inevitability to win the game if it goes long
Because the deck wants to go wide with equipped creatures, Ive added Goldwardens Gambit, which is an instant board
In the end, we decided against having a unifying "hero" mechanic
This card is classified in the Steel ink type and has a rather high cost of 6 ink in order to be summoned
While Ruby/Amethyst probably has the advantage realistically in that matchup, its not by a lot and a strong Sapphire/Steel player can certainly overcome Ruby/Amethysts tools either by gaining more cards in hand through superior draw support, or discarding that decks key cards via A Whole New World
Alternatively, you could play Sheriff of Nottingham, Corrupt Official with Simba, Fighting Prince - whose ability, Step Down or Fight, gives players the option to draw two cards and discard two cards whenever they banish another character in a challenge, or The Queen, Disguised Peddler, which allows you to tap it to discard a character to gain lore equal to the amount of lore that character can gain