Edgar, Master Machinist Wizards clearly went out of their way to make Edgar, Master Machinist fair, between the once-per-turn clause and the fact that the artifact it casts enters tapped, but I refuse to believe that we cant crack this like an egg we should probably start with Krark-Clan Ironworks
Urils hexproof ability made this beast commander one of the first notable Voltron commanders, and it still puts the beatdown on people if you're looking to dig up a commander from Magic's past
It reduces the risks that are found on Journey to Nowhere but it also makes a decent blocker for your opponent thus making it a pretty terrible aggressive card
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Its a Dragon Tribal deck
Anger is easy to get into the Graveyard as well, as Red has ample discard outlets such as Faithless Looting