Another detail is that it applies whenever any of your characters quests on that turn - so if you have a line of characters ready to be exerted on a quest, you can quickly drain away your opponents lore reserves, taking them even further from victory as you advance
The catch is that four-color decks are inherently less consistent than two- or three-color ones, and the decks spell-heavy plan needs a critical mass of cheap interaction to really come online
Card Text: Grand Summon - : Add one mana of any color
These are the second four of a 12-card subset, with the first four box toppers being distributed in Expedition booster boxes (the first e-Card series) and the last four in the Skyridge boxes (the third e-Card series)
The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness
My friend picked Eisenhorn because he wanted to make a lot of Clues, and possibly a lot of Cherubaels