Palafin is easy to get hold of, as a Palafin ex box was released shortly after it came out, featuring the ex, regular Palafin, and its preevolution Finizen
Here are all the named mechanics from those sets (with a few higher profile unnamed ones thrown in): Annihilator Awaken Cohort Colorless Mana Converge Devoid Eldrazi Spawn token creatures/Eldrazi Scion token creatures Ingest Kicker/Multikicker Landfall Level-Up "Creature Lands" (lands that self-animate) Processors Quests Rally/Allies Rebound Support Surge Totem Armor Traps The first thing we had to do was remove any mechanics tied to the Eldrazi as they were no longer here
I think theres a lot more than ripples here
Oh, some can be useful, but aside from a few exceptions, they tend to be outmatched by the newer cards
Deny the Witch This four-cast instant costs three colors of mana but is very strong with the ability to counter any spell or activity and then force that person to lose some life
New and Existing Cards Can Be Combined to Build Powerful Decks