Then the spell's controller may choose new targets for it
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This manafied Fallout perk carries all the same risks as any aura, but it's at least a Divination if it sticks, with the promise of given the enchanted creature a huge buff when it swings
Lavinia, Foil to Conspiracy If you're playing Commander only on your turn, you're severely hampered
Even for the baseline ability, nabbing a single extra card per turn for a minor loss of life is usually worth the trade-off, and seeing as the Confidant is usually a removal magnet early, you likely wont have to worry too much about slipping into the danger zone
Then theres initiative, which is an addition to the venture/dungeon mechanic that allows you to venture into the Undercity during your upkeep when you have it