If the target creature's power is increased above 2 before the ability resolves, it won't be a legal target and the ability will do nothing
Dont even get me started on playing this card ahead of the curve
This is a commander that leans hard into the equipment matters theme that Knights often employ, letting you equip anything to Knights you control free of charge
Comments [1] Redeema - June 17th, 2011 at 2:50 pm Just saw these while I was getting some breakfast on the go, I may swing by to grab one just because my kid and I do like us some Pocket Monsters and chicken McNuggets
Player: Mom, I want Krrik, Son of Yawgmoth! Players Mom: We have Krrik at home. Krrik at home: All joking aside, I wanted to focus on building an interesting take on Mono-Black Life Drain without the Storm components that have soured players on Krrik decks
Though not exactly an Overrun, it fills the role quite nicely where applicable