In Amber/Ruby Pirates, your discard is an extension of your hand Although I was at first dubious of some of the cards included in this deck that let you bring back characters from your discard, after playing it myself I realized how powerful this whole strategy actually can be
Unlike sets like Doctor Who, not every Final Fantasy card is available in these decks
It enters play with five strength and willpower, can quest for two lore, and has a Combo Shift cost of six ink
On the other hand, this flexibility eventually rewards the more disciplined players who consider the benefits of various sequences to maximize the interplay between cards: synergies that can earn you more lore, challenge opposing creatures more efficiently, or simply get more actions out of a finite amount of ink
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Id only avoid this if I had a fairly low curve and just wanted to attack with cheap creatures, as its ultimately just another mana source if the game goes long enough