Corkscrew Dive costs just 1 Fighting Energy to use, but deals 100 HP of damage and allows you to draw cards until you have 6 in your hand
3 Soaring Storm We're mostly focusing on decks that exist within the current meta at the time of this writing meta meaning what's presently allowed for tournament-level play
This deck really begins to hyper-accelerate once you have established an Artists Talent at level 2, a Gran-Gran, and at least one Monument to Endurance
Then you can discard it with A bao to summon something back from the GY and use Serenade to discard the final card from your starting hand to summon something from deck and make S:P
Engineered Explosives This powerful artifact has gone from crucial role-player to format staple in Modern, mostly due to the popularity of Urza, Lord High Artificer and Emry, Lurker of the Loch
86 KB City on Fire Karlach Secret 744 1,039