As a land, it can't be countered, and it offers permanent card draw potential, even if you have to discard three cards after drawing just two
While many have voiced complaints over stickers in eternal play, you also have to listen to the players who think they will be fun and are interested in the concept
If a welcome package looks generous, weigh it against the required turnover and time limits
Because of this, I see the deck constantly switching between tier 1 and 2, depending on how the meta develops and how decks are approaching the field
It might be too narrow to make the final cut, and it can be a little hard to cast, but its so high-impact I thought it was worth giving it a chance
It distributes counters narrowly but draws you cards once youve got enough lands in play