Like the effects of all modal spells, Rush of Dread's effects happen in order
Deck Filters Doc Samson, Super Psychiatrist 20%inclusion 19%synergy 4 decks 20 decks Hulk, Brutal Brawler 17%inclusion 16%synergy 3 decks 18 decks Shang-Chi, Martial Mentor 11%inclusion 10%synergy 2 decks 18 decks Punishing Punch 11%inclusion 10%synergy 2 decks 19 decks Earth's Mightiest Heroes 11%inclusion 10%synergy 2 decks 19 decks High Synergy Cards Hardened Scales 70%inclusion 55%synergy 124 decks 178 decks Inspiring Call 66%inclusion 53%synergy 118 decks 178 decks Spider-Man, Brooklyn Visionary 49%inclusion 49%synergy 88 decks 178 decks Forgotten Ancient 59%inclusion 48%synergy 105 decks 178 decks Kami of Whispered Hopes 54%inclusion 47%synergy 97 decks 178 decks Venom Blast 46%inclusion 46%synergy 82 decks 178 decks Kapow
Looking to curb blacks strength just a bit
Every single two or lower casting cost infect artifact creature made the cut by default
Naturally, you can use it in a Princess Yue Commander deck to keep some of your favorite effects around permanently
At first glance its 2-power-or-less prerequisite seems like an insurmountable downside, except when you consider how many great targets red has at that level