If a piece of equipment wont get Cloud to 7, equip it anyway just to get some draw power
That means that Armageddon Clock will never, ever deal damage if the opponent really needs it to not deal damage
But, if youre in a Commander meta where people are not trusted when they say what their decks cant do, these cards may well make you an unwitting target
It cannot be countered and cannot be targeted on your turn, and your foes cannot cast stuff on your turn at all
My Verdict: Sword of the Animist provides a lot of early game pressure with its ramp ability, and the ease of activating said ability demands immediate action from your opponent
I'm sure there's a ton of other sweet things you can do, but I don't really see a reason to change