When comes to early game, while "Damage Mage" can be easily brought by cards like "Ties of the Brethren" and "Magician Navigation" is highly preferable to have her in our hand ready to use her effect
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This is a great alternative
It also sends Synchro, XYZ, Link, and Fusion Monsters back to the Extra Deck without destroying them, meaning it can remove most of those Monsters
Defend for a few turns, then explosively breach the surface and take a seven-health chunk out of somebody's life total
Also, its got vigilance and flying, so youll start attacking people as early as turn 3