That's an interesting cycle, they said, maybe too interesting
When ranking these commanders, I did my best to evaluate how good I think they are specifically as commanders, not just as cards in general
All Spells is an incredibly powerful deck thats often very unfun to play against
That ability is an insane card advantage engine: crew, pay, reveal, and refill, over and over, until your workshop becomes a tide of metal and hammer-songs
However, these are simply normal signs of use and dont affect the overall playability of the card
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