They can also identify cards that solve a problem or might see their utility revalued if a thematically related set drops, potentially driving up the price
Cecil's journey from Dark Knight to Paladin really shaped my earliest understanding of how video games can explore the concept of narrative in ways other media cannot
When you attack, one creature becomes unblockable and connives, while another creature with lesser power gains double strike
This can open up decks that are highly interactive and instant at the low end of the curve and then take over the game with large, high impact sorcery speed threats at the top end of the curve
Hopefully, this reprint will lower the price
In this case, Dungeons can be seen as just an extra bit of value on top of what you're already doing: a bit of life here, a scry there