Today, I focus on cards that help a typal deck in a generic way, like Cavern of Souls and Coat of Arms, and not on a specific creature type like elves or goblins
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recursion, tutors, free equips and so on
There was some talk during late design to change the card's name because it always resulted in much giggling, but Sam understood that the response was wonderful and campaigned hard to keep the name
Its quite a powerful planeswalker card, with four abilities and 7 starting loyalty, allowing you to draw two cards on the plus ability
For each nonland card revealed, you add one green mana and gain 1 life