Early game, I did nothing but play Into the Norths and Heartwood Storytellers and Sheltering Ancients
On the surface, the Instant Fate of the Sun-Cryst is a pretty typical Magic card, paying five mana to destroy any non-land permanent
These double-edged auras could be flavored as such ambiguous prophecies, with the destiny they predict changing depending on whose creature they are delivered to
However, Terror doesn't kill black creatures, protection from black creatures, untargetable creatures, or artifact creatures
Mondrak, Glory Dominus's ability to double any token that's created under your control justifies the high price, but it becomes an even more fiscally sound investment when it gives itself an indestructible counter to become an unmovable threat
And running a pseudo-reanimator package while were at it isnt bad either