The PSP port sorta corrected this with the new Dark Knight job, where males get access to Jump+3 in it while females get Move+3, but considering how ridiculous the grinding required to unlock the Dark Knight job is, female units still won't get access to it in an average or efficient playthrough
Brain Freeze, Grapeshot, Tendrils of Agony, and Empty the Warrens all have a long history as Storm deck win conditions, and theyre all still being used today in the 60-card formats they are legal in
Admiral Beckett Brass + Admiral Brass, Unsinkable Im not really interested in splitting hairs between two cards of the same character, even though Admiral Beckett Brass and Admiral Brass, Unsinkable do very different things
5 Passageway Seer Passageway Seer takes the initiative mechanic and starts to do some unique things with it
Commander Legends: Battle for Baldurs Gate gave us some spicy new ones as well, like the three Elder Dragons (in our colors), Ancient Bronze Dragon, Ancient Copper Dragon, and Ancient Silver Dragon
Im more excited for red than I have been in years