Subtly, it doesnt just give your creatures trample, but this artificer grants trample to anything attacking an opponent other than you (including the rest of the players at the table)
You're less likely to run out of spells to play, and more likely to have an answer to an opponent's threat
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Get plenty of myr you want to tap, and if you need ideas, just look to white's strength in convoke, saddle, stations, and vehicles
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With that background, Ill present different points of view depending on what game mode(s) a Magic player may prefer, which I believe is one of the key reasons why the Too Many Cards question lacks a universal answer