The deck starts by casting a number of powerful creatures with spell synergy including cards that generate token creatures (Talrand, Murmuring Mystic, Third Path, Young Pyromancer, Baral and Kari), ping/direct damage (Guttersnipe, Kessig Flamebreather, Firebrand Archer, Electrostatic Field), card draw (Niv-Mizzet), cost reduction (Kaza, Haighty Djinn), any many more
The easiest way to do this is to mark the card directly, but if the choice has changed, those markings need to make the current selection obvious
The good news is that the set itself is better than its AI image, but the bad news is that it utterly pales in comparison with last years Dominaria Remastered
Those modified rules are often called house rules and Ill talk more about them in a later article since they can affect deck building but are not meant to be part of the basic guide, since the deck building guidelines are meant to work with or without them
The storm build relies on combat tricks that untap the target, like Boon of Boseiju and Arachnoid Adaptation as a series of rituals that generate more and more mana with each iteration
Indominus Rex and the other keyword soup commanders enjoy any of the on-color named Amonkhet gods as enablers for indestructible and whatever other keywords they have