Maybe in a pirate deck with Jolly Roger - Hook's Ship you would run him
In addition, everything that can be is done in WUBRG order
Here are the creatures that make the whole strategy worth building around: The ideal reanimation target does something the moment it hits the battlefield or warps the game so hard that opponents have to answer it immediately
Command Zone One of the less important zones defined in the rules, the Command Zone primarily acts as a display area for cards or objects which are technically in the game, but should not usually be interacted with, like planeswalker emblems
For example, running a commander like Niv-Mizzet, Parun highly encourages the use of multiple cheap card draw effects to ping as many targets as possibleand, of course, win games out of nowhere when paired with Curiosity
Anrakyr the Traveller Anrakyr the Traveller is a devastating commander to untap with