Auras are usually a little fiddly to play with, but given this one can come back of its own accord, its probably better than youd think
Casting multiple cheap cards early and then making everyone shuffle their hands and graveyards into their libraries and draw a fresh grip can be very disruptive to anyone whose early turns were relying on specific cards in their opening hand
With so many high-value cards in Foundations, we scoured the cards to find the most valuable cards in the set
Mishra's Factory provides a similar advantage to decks that care about having aggressive artifact creatures
It can be hard to get past nine when opponents are gunning for you, but it's a real balancing act to remove counters to ever trigger Shang-Chi and the Ten Rings a second time
With a card like Conjurers Closet or Teleportation Circle in play, you can blink Garth at the end of your turn, then repeat the process during your extra turn to keep the loop going