You want to constantly be turning your cards sideways to attack while gaining multiple combat phases to keep up the pressure
Drafting is good when you know how to play Limited and have a good win rate (at least above 50%)
Theres always something new and interesting to get excited about, and even if or hell, especially if you take a break, theres stuff to come back and rediscover
Flash is incredible since your opponents often block very differently when they know you draw a card upon dealing damage, plus it plays around countermagic
Get too many Draft Boosters and not enough Set Boosters, you run out of what the customer wants to buy, which also costs you money
I wouldn't miss the opportunity to put this mechanic in your deck, even if just on one creature