Zetalpa, Primal Dawn has a full five keywords, most importantly indestructible, to give your eight mana investment protection and plenty of power
Warp and Void Warp lets you play it from your hand for warp cost, exile beginning of next end step, then cast it from exile on a later turn
Let's explore which early Yellow cards will be rotating out and how that might affect its overall strategy
Bringing back something nasty like Kaldra Compleat or Colossus Hammer before equipping it for free is excellent
Here are the cards that were next in line: Hillcomber Giant, Tower Drake, Pili-Pala, Sphere of the Suns, Thassa's Bounty, Balduvian Frostwaker, and yes, even that Golem's Heart
Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles