It doesnt require a build-around strategy, but fits right into cleric decks that lean into pillow fort or control, pairing nicely with Ghostly Prison and Authority of the Consuls
In short, it's not much fun to feel powerlessa lesson that recalls some previous Magic design solutions to problems
Additionally, if you attacked with three or more creatures this turn, you can tap and pay one white to play the exiled card without paying its mana cost
Unfortunately, Chapter II isnt always going to do something as there arent that many planeswalkers in it that are expensive enough for it to put into play
When a card is both removal and a creature, its a pretty easy choice to include in a deck
Unlike removal spells, counterspells can completely prevent most cards getting any value whatsoever, which is especially relevant against cards that have powerful enters the battlefield abilities