Each option gives a different buff for you and the opponent that had to choose
It costs and has the following abilities: Flying, hexproof Whenever Storm, Force of Nature deals combat damage to a player, draw a card for each creature you control with flying
Then, once Korvold deals damage to an opponent, you get to add a +1/+1 counter on it and draw a card for each permanent type in your graveyard
This isn't the Burn deck of 2008
Acornelia, Fashionable Filcher Bakersbane Duo Bloodroot Apothecary Bonebind Orator Bonecache Overseer Bushy Bodyguard Camellia, the Seedmiser Chatterfang, Squirrel General Corpseberry Cultivator Curious Forager Daggerfang Duo Earl of Squirrel Frog-Squirrels Half-Squirrel, Half- Hazel of the Rootbloom Hazel's Brewmaster Helica Glider Honored Dreyleader Krosan Beast Osteomancer Adept Prairie Dog Ravenous Squirrel Scurrid Colony Scurry of Squirrels Snickering Squirrel Squirrel Mob Squirrel Sovereign Squirrel Squatters Squirrelanoids Steel Squirrel The Odd Acorn Gang The Unbeatable Squirrel Girl Thornvault Forager Tippy-Toe, Terrific Partner Toski, Bearer of Secrets Treetop Sentries Valley Rotcaller Vinereap Mentor Xenosquirrels
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card