The only factor I considered here is how powerful the cards are as Commanders, regardless of how enjoyable (or not) they are to play or to play against
Not to mention the new art is amazing
It cannot be blocked, has ward 2 and then is an Assassin too
It inspired countless imitations, including the Superior Spider-Man saga that you can see in a few cards from this set
I've also focused on cheap protection for Cloud like Loran's Escape, and something that nobody really talks about is Green's "draw cards equal to power" which is bananas here like Hunter's Insight which is easily a 3 mana draw 7+, I find it kinda silly that all the precon guides are focusing on more expensive and less efficient draw options like Sram, Senior Edificer or even Sword of Fire and Ice when you can just out-value all of that with cards that are less than a dollar
They are rare collectibles, which means there are not a lot of them for sale and people who crack them, expect to have hit the jackpot