Daring Thief is my personal pick for making opponents speedrun from what does that do to flipping tables
According to Rosewater, its an extra way the Magic team wanted to give players choice in crafting their decks
Oh yeah, Contract from Below
Tips: Illusions dying allow us to put lands into play, meaning the deck has a very high hit-rate Save instant speed draw spells for opponents turns and we can make up to 4 illusions per rotation Non-legendary clone effects like Sakashima help Minn get out of hand fast Hold finishers until we can KO at least two people that turn Minnty Fresh Illusions on Moxfield (Mono-Black) Braids, Arisen Nightmare Mono-Black decks are interesting
By shutting down your opponents biggest plays and setting you up with a ton of extra mana during your next turn, Mana Drain swings the balance of a match significantly in your favor, all for a cost of UU (two blue mana.) #2: Mindbreak Trap (Textured foil) Price: $91.67 An excellent out to Thunder Junctions Plot mechanic or any player comboing off and looking to win on the sake turn, Mindbreak Trap is seeing its first-ever reprint here in Breaking News
Duelist's Heritage: I like the multiplayer focus of new Commander cards