Each player usually starts a game of magic with a 60-card deck consisting of spells (playable cards that affect the game) and lands, which are used to "pay" for your spells
While it cant clear a battlefield of many creatures or go upstairs to kill players, it can pull double duty by dealing with troublesome planeswalkers
The deck was utterly carried by Isochron Scepter as a decent win condition, staller and card advantage engine but this reliance on one card made the deck fragile as well as awkward
Destroy all face-up Spell/Trap Cards on the field.
Oh, one little extra is that when you have both Yubel and Spirit of Yubel in the graveyard, you are accessible to Fusion Summon Phantom of Yubel to the field so your board is ready to take a fight
First, our commander Phenax is not a Crab, but our chef serving up these steamed and buttered beasts