Tack on the ability to gain haste and protection with Regeneration and you have quite the poisonous package
Luckily, it's an assumption that can easily be reverted by changing the numbers around if feedback shows that players wish to have their special energies first
Blasphemous Act also becomes much easier to cast with more players around, and 13 damage almost guarantees a full board clear
Unlike replicate, conspire can only be used once per spell
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